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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
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public partial class TestSceneSwellJudgements : JudgementTest
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{
[Test]
public void TestHitAllSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
AssertResult<Swell>(0, HitResult.LargeBonus);
}
[Test]
public void TestHitSomeSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits / 2; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits / 2; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
for (int i = swell.RequiredHits / 2; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitNoneSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
/// <summary>
/// Ensure input is correctly sent to subsequent hits if a swell is fully completed.
/// </summary>
[Test]
public void TestHitSwellThenHitHit()
{
const double swell_time = 1000;
const double hit_time = 1150;
Swell swell = new Swell
{
StartTime = swell_time,
Duration = 100,
RequiredHits = 1
};
Hit hit = new Hit
{
StartTime = hit_time
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(swell_time, TaikoAction.LeftRim),
new TaikoReplayFrame(hit_time, TaikoAction.RightCentre),
};
PerformTest(frames, CreateBeatmap(swell, hit));
AssertJudgementCount(3);
AssertResult<SwellTick>(0, HitResult.IgnoreHit);
AssertResult<Swell>(0, HitResult.LargeBonus);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestMissSwellThenHitHit()
{
const double swell_time = 1000;
const double hit_time = 1150;
Swell swell = new Swell
{
StartTime = swell_time,
Duration = 100,
RequiredHits = 1
};
Hit hit = new Hit
{
StartTime = hit_time
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.RightCentre),
};
PerformTest(frames, CreateBeatmap(swell, hit));
AssertJudgementCount(3);
AssertResult<SwellTick>(0, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
AssertResult<Hit>(0, HitResult.Great);
}
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}
}