2018-01-05 19:21:19 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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2017-09-12 14:52:18 +08:00
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-09-12 15:21:32 +08:00
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using System.Collections.Generic;
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2018-03-01 00:45:41 +08:00
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using System.Linq;
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2017-09-12 15:21:32 +08:00
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using osu.Framework.Input;
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2017-09-12 14:52:18 +08:00
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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2018-02-28 15:34:47 +08:00
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
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2017-09-12 14:52:18 +08:00
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{
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2018-02-28 15:34:47 +08:00
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public ManiaFramedReplayInputHandler(Replay replay)
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2017-09-12 14:52:18 +08:00
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: base(replay)
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{
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}
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2018-03-01 00:45:41 +08:00
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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2018-02-28 15:34:47 +08:00
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public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
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2017-09-12 14:52:18 +08:00
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}
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}
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