mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 16:47:24 +08:00
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
|
using System.Collections.Generic;
|
|||
|
using osu.Framework.Input;
|
|||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|||
|
|
|||
|
using osu.Game.Rulesets.Replays;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Mania.Replays
|
|||
|
{
|
|||
|
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
|
|||
|
{
|
|||
|
public ManiaFramedReplayInputHandler(Replay replay)
|
|||
|
: base(replay)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public override List<InputState> GetPendingStates()
|
|||
|
{
|
|||
|
var actions = new List<ManiaAction>();
|
|||
|
|
|||
|
int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
|
|||
|
|
|||
|
int counter = 0;
|
|||
|
while (activeColumns > 0)
|
|||
|
{
|
|||
|
if ((activeColumns & 1) > 0)
|
|||
|
actions.Add(ManiaAction.Key1 + counter);
|
|||
|
counter++;
|
|||
|
activeColumns >>= 1;
|
|||
|
}
|
|||
|
|
|||
|
return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
|
|||
|
}
|
|||
|
}
|
|||
|
}
|