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osu-lazer/osu.Desktop.VisualTests/Tests/TestCaseReplay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.IO;
using osu.Framework.Input.Handlers;
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using osu.Game.Beatmaps;
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using osu.Game.Modes;
using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
{
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internal class TestCaseReplay : TestCasePlayer
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{
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private WorkingBeatmap beatmap;
private InputHandler replay;
private Func<Stream> getReplayStream;
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public override string Description => @"Testing replay playback.";
protected override Player CreatePlayer(WorkingBeatmap beatmap)
{
var player = base.CreatePlayer(beatmap);
player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayScore(beatmap.Beatmap)?.Replay?.GetInputHandler();
return player;
}
}
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}