2021-11-18 06:47:41 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2021-08-08 21:56:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2021-08-08 21:56:03 +08:00
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using System;
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2021-11-12 18:29:51 +08:00
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using System.Linq;
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2021-08-08 21:56:03 +08:00
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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2022-06-21 17:01:11 +08:00
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using osu.Game.Rulesets.Difficulty.Skills;
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using osu.Game.Rulesets.Mods;
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2022-05-28 20:29:09 +08:00
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using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
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2021-11-12 18:29:51 +08:00
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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/// <summary>
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/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
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/// </summary>
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public class Flashlight : StrainSkill
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{
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private readonly bool hasHiddenMod;
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2021-11-21 20:43:09 +08:00
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public Flashlight(Mod[] mods)
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: base(mods)
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{
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hasHiddenMod = mods.Any(m => m is OsuModHidden);
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}
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2021-12-21 17:08:57 +08:00
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private double skillMultiplier => 0.05;
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private double strainDecayBase => 0.15;
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private double currentStrain;
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private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
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2022-05-22 23:26:22 +08:00
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protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod) * skillMultiplier;
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return currentStrain;
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}
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public override double DifficultyValue()
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{
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double difficulty = GetCurrentStrainPeaks().Sum();
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// 1.06 comes from the default DifficultyMultiplier field in OsuStrainSkill,
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// and it's added here to keep values the same after Flashlight was converted from OsuStrainSkill.
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return difficulty * 1.06;
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}
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}
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}
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