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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
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using osuTK;
using osuTK.Graphics;
using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
public class TimelineButton : CompositeDrawable
{
public Action Action;
public readonly BindableBool Enabled = new BindableBool(true);
public IconUsage Icon
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{
get => button.Icon;
set => button.Icon = value;
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}
private readonly IconButton button;
public TimelineButton()
{
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InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
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button.Enabled.BindTo(Enabled);
Width = button.Width;
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}
protected override void Update()
{
base.Update();
button.Size = new Vector2(button.Width, DrawHeight);
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}
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private class TimelineIconButton : IconButton
{
public TimelineIconButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
IconColour = OsuColour.Gray(0.35f);
IconHoverColour = Color4.White;
HoverColour = OsuColour.Gray(0.25f);
FlashColour = OsuColour.Gray(0.5f);
}
private ScheduledDelegate repeatSchedule;
/// <summary>
/// The initial delay before mouse down repeat begins.
/// </summary>
private const int repeat_initial_delay = 250;
/// <summary>
/// The delay between mouse down repeats after the initial repeat.
/// </summary>
private const int repeat_tick_rate = 70;
protected override bool OnClick(ClickEvent e)
{
// don't actuate a click since we are manually handling repeats.
return true;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
{
Action clickAction = () => base.OnClick(new ClickEvent(e.CurrentState, e.Button));
// run once for initial down
clickAction();
Scheduler.Add(repeatSchedule = new ScheduledDelegate(clickAction, Clock.CurrentTime + repeat_initial_delay, repeat_tick_rate));
}
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
repeatSchedule?.Cancel();
base.OnMouseUp(e);
}
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}
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}
}