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osu-lazer/osu.Game/Overlays/Settings/Sections/InputSection.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
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using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Game.Overlays.Settings.Sections
{
public class InputSection : SettingsSection
{
private readonly KeyBindingPanel keyConfig;
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public override string Header => "Input";
[Resolved]
private GameHost host { get; set; }
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.Keyboard
};
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public InputSection(KeyBindingPanel keyConfig)
{
this.keyConfig = keyConfig;
}
[BackgroundDependencyLoader]
private void load()
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{
Children = new Drawable[]
{
new BindingSettings(keyConfig),
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};
foreach (var handler in host.AvailableInputHandlers)
{
var handlerSection = createSectionFor(handler);
if (handlerSection != null)
Add(handlerSection);
}
}
private SettingsSubsection createSectionFor(InputHandler handler)
{
SettingsSubsection section;
switch (handler)
{
// ReSharper disable once SuspiciousTypeConversion.Global (net standard fuckery)
case ITabletHandler th:
section = new TabletSettings(th);
break;
case MouseHandler mh:
section = new MouseSettings(mh);
break;
// whitelist the handlers which should be displayed to avoid any weird cases of users touching settings they shouldn't.
case JoystickHandler _:
case MidiHandler _:
section = new HandlerSection(handler);
break;
default:
return null;
}
return section;
}
private class HandlerSection : SettingsSubsection
{
private readonly InputHandler handler;
public HandlerSection(InputHandler handler)
{
this.handler = handler;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Enabled",
Current = handler.Enabled
},
};
}
protected override string Header => handler.Description;
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}
}
}