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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
using System.Linq ;
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using Newtonsoft.Json ;
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using osu.Game.Beatmaps ;
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using osu.Game.Rulesets.Mods ;
namespace osu.Game.Rulesets.Difficulty
{
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/// <summary>
/// Describes the difficulty of a beatmap, as output by a <see cref="DifficultyCalculator"/>.
/// </summary>
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[JsonObject(MemberSerialization.OptIn)]
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public class DifficultyAttributes
{
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protected const int ATTRIB_ID_AIM = 1 ;
protected const int ATTRIB_ID_SPEED = 3 ;
protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5 ;
protected const int ATTRIB_ID_APPROACH_RATE = 7 ;
protected const int ATTRIB_ID_MAX_COMBO = 9 ;
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protected const int ATTRIB_ID_DIFFICULTY = 11 ;
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protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13 ;
protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15 ;
protected const int ATTRIB_ID_FLASHLIGHT = 17 ;
protected const int ATTRIB_ID_SLIDER_FACTOR = 19 ;
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protected const int ATTRIB_ID_SPEED_NOTE_COUNT = 21 ;
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/// <summary>
/// The mods which were applied to the beatmap.
/// </summary>
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public Mod [ ] Mods { get ; set ; } = Array . Empty < Mod > ( ) ;
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/// <summary>
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/// The combined star rating of all skills.
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/// </summary>
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[JsonProperty("star_rating", Order = -3)]
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public double StarRating { get ; set ; }
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/// <summary>
/// The maximum achievable combo.
/// </summary>
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[JsonProperty("max_combo", Order = -2)]
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public int MaxCombo { get ; set ; }
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/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
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public DifficultyAttributes ( )
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{
}
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/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
/// <param name="mods">The mods which were applied to the beatmap.</param>
/// <param name="starRating">The combined star rating of all skills.</param>
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public DifficultyAttributes ( Mod [ ] mods , double starRating )
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{
Mods = mods ;
StarRating = starRating ;
}
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/// <summary>
/// Converts this <see cref="DifficultyAttributes"/> to osu-web compatible database attribute mappings.
/// </summary>
/// <remarks>
/// See: osu_difficulty_attribs table.
/// </remarks>
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public virtual IEnumerable < ( int attributeId , object value ) > ToDatabaseAttributes ( ) = > Enumerable . Empty < ( int , object ) > ( ) ;
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/// <summary>
/// Reads osu-web database attribute mappings into this <see cref="DifficultyAttributes"/> object.
/// </summary>
/// <param name="values">The attribute mappings.</param>
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/// <param name="onlineInfo">The <see cref="IBeatmapOnlineInfo"/> where more information about the beatmap may be extracted from (such as AR/CS/OD/etc).</param>
public virtual void FromDatabaseAttributes ( IReadOnlyDictionary < int , double > values , IBeatmapOnlineInfo onlineInfo )
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{
}
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}
}