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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs

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using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
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// TODO - Share this sigmoid
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private static double sigmoid(double val, double center, double width)
{
return Math.Tanh(Math.E * -(val - center) / width);
}
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public static double EvaluateDifficultyOf(ColourEncoding encoding)
{
return 1 / Math.Pow(encoding.MonoRunLength, 0.5);
}
public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding)
{
double difficulty = 0;
for (int i = 0; i < coupledEncoding.Payload.Length; i++)
{
difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]);
}
return difficulty;
}
public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour)
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{
if (colour == null) return 0;
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// double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10);
double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding);
// foreach (ColourEncoding encoding in colour.Encoding.Payload)
// {
// difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6;
// }
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// difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7);
difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5;
return difficulty;
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}
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour);
}
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}
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}