using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators { public class ColourEvaluator { // TODO - Share this sigmoid private static double sigmoid(double val, double center, double width) { return Math.Tanh(Math.E * -(val - center) / width); } public static double EvaluateDifficultyOf(ColourEncoding encoding) { return 1 / Math.Pow(encoding.MonoRunLength, 0.5); } public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding) { double difficulty = 0; for (int i = 0; i < coupledEncoding.Payload.Length; i++) { difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]); } return difficulty; } public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour) { if (colour == null) return 0; // double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10); double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding); // foreach (ColourEncoding encoding in colour.Encoding.Payload) // { // difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6; // } // difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7); difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5; return difficulty; } public static double EvaluateDifficultyOf(DifficultyHitObject current) { return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour); } } }