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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using System.Linq;
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namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBlinds : ModBlinds<OsuHitObject>
{
public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds flashlight;
public override void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
bool hasEasy = rulesetContainer.ActiveMods.Count(mod => mod is ModEasy) > 0;
rulesetContainer.Overlays.Add(flashlight = new DrawableOsuBlinds(restrictTo: rulesetContainer.Playfield, hasEasy: hasEasy));
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}
public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
scoreProcessor.Health.ValueChanged += val => {
flashlight.Value = (float)val;
};
}
}
}