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osu-lazer/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgressBar : SliderBar<double>
{
private readonly float baseHeight;
private readonly float catchupBaseDepth;
private readonly RoundedBar playfieldBar;
private readonly RoundedBar catchupBar;
private readonly Box background;
private readonly BindableBool showBackground = new BindableBool();
private readonly ColourInfo mainColour;
private readonly ColourInfo mainColourDarkened;
private ColourInfo altColour;
private ColourInfo altColourDarkened;
public bool ShowBackground
{
get => showBackground.Value;
set => showBackground.Value = value;
}
private const float alpha_threshold = 2500;
public Action<double>? OnSeek { get; set; }
public double StartTime
{
private get => CurrentNumber.MinValue;
set => CurrentNumber.MinValue = value;
}
public double EndTime
{
private get => CurrentNumber.MaxValue;
set => CurrentNumber.MaxValue = value;
}
public double CurrentTime
{
private get => CurrentNumber.Value;
set => CurrentNumber.Value = value;
}
public double ReferenceTime
{
private get => currentReference.Value;
set => currentReference.Value = value;
}
private double length => EndTime - StartTime;
private readonly BindableNumber<double> currentReference;
public bool Interactive { get; set; }
public ArgonSongProgressBar(float barHeight)
{
currentReference = new BindableDouble();
setupAlternateValue();
StartTime = 0;
EndTime = 1;
RelativeSizeAxes = Axes.X;
baseHeight = barHeight;
Height = baseHeight;
CornerRadius = 5;
Masking = true;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Colour = Colour4.White.Darken(1 + 1 / 4f)
},
catchupBar = new RoundedBar
{
Name = "Audio bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
CornerRadius = 5,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both
},
playfieldBar = new RoundedBar
{
Name = "Playfield bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
CornerRadius = 5,
AccentColour = mainColour = Color4.White,
RelativeSizeAxes = Axes.Both
},
};
catchupBaseDepth = catchupBar.Depth;
mainColourDarkened = Colour4.White.Darken(1 / 3f);
}
private void setupAlternateValue()
{
CurrentNumber.MaxValueChanged += v => currentReference.MaxValue = v;
CurrentNumber.MinValueChanged += v => currentReference.MinValue = v;
CurrentNumber.PrecisionChanged += v => currentReference.Precision = v;
}
private float normalizedReference
{
get
{
if (EndTime - StartTime == 0)
return 1;
return (float)((ReferenceTime - StartTime) / length);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
catchupBar.AccentColour = altColour = colours.BlueLight;
altColourDarkened = colours.BlueLight.Darken(1 / 3f);
showBackground.BindValueChanged(_ => updateBackground(), true);
}
private void updateBackground()
{
background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
catchupBar.TransformTo(nameof(catchupBar.AccentColour), ShowBackground ? altColour : altColourDarkened, 200, Easing.In);
playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
}
protected override bool OnHover(HoverEvent e)
{
if (Interactive)
this.ResizeHeightTo(baseHeight * 3.5f, 200, Easing.Out);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (Interactive)
this.ResizeHeightTo(baseHeight, 200, Easing.In);
base.OnHoverLost(e);
}
protected override void UpdateValue(float value)
{
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// Handled in Update
}
protected override void Update()
{
base.Update();
playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1));
catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1));
if (ReferenceTime < CurrentTime)
ChangeChildDepth(catchupBar, playfieldBar.Depth - 0.1f);
else
ChangeChildDepth(catchupBar, catchupBaseDepth);
float timeDelta = (float)(Math.Abs(CurrentTime - ReferenceTime));
catchupBar.Alpha = MathHelper.Clamp(timeDelta, 0, alpha_threshold) / alpha_threshold;
}
private ScheduledDelegate? scheduledSeek;
protected override void OnUserChange(double value)
{
scheduledSeek?.Cancel();
scheduledSeek = Schedule(() =>
{
if (Interactive)
OnSeek?.Invoke(value);
});
}
private partial class RoundedBar : Container
{
private readonly Box fill;
private readonly Container mask;
private float length;
public RoundedBar()
{
Masking = true;
Children = new[]
{
mask = new Container
{
Masking = true,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(1),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White
}
}
};
}
public float Length
{
get => length;
set
{
length = value;
mask.Width = value * DrawWidth;
fill.Width = value * DrawWidth;
}
}
public new float CornerRadius
{
get => base.CornerRadius;
set
{
base.CornerRadius = value;
mask.CornerRadius = value;
}
}
public ColourInfo AccentColour
{
get => fill.Colour;
set => fill.Colour = value;
}
}
}
}