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osu-lazer/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
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case HitResult.Meh:
return 50;
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case HitResult.Ok:
return 100;
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case HitResult.Good:
return 200;
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case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
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protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.125;
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case HitResult.Meh:
return 0.005;
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case HitResult.Ok:
return 0.010;
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case HitResult.Good:
return 0.035;
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case HitResult.Great:
return 0.055;
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case HitResult.Perfect:
return 0.065;
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default:
return 0;
}
}
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}
}