1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 22:22:53 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/BarLine.cs

27 lines
692 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
2020-12-14 02:38:32 +08:00
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class BarLine : TaikoHitObject, IBarLine
{
private HitObjectProperty<bool> major;
public Bindable<bool> MajorBindable => major.Bindable;
2020-12-14 02:38:32 +08:00
public bool Major
{
get => major.Value;
set => major.Value = value;
2020-12-14 02:38:32 +08:00
}
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}