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osu-lazer/osu.Game/Graphics/UserInterface/FPSCounterTooltip.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
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public partial class FPSCounterTooltip : CompositeDrawable, ITooltip
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{
private OsuTextFlowContainer textFlow = null!;
[Resolved]
private GameHost gameHost { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Both;
CornerRadius = 15;
Masking = true;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray1,
Alpha = 1,
RelativeSizeAxes = Axes.Both,
},
new OsuTextFlowContainer(cp =>
{
cp.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
})
{
AutoSizeAxes = Axes.Both,
TextAnchor = Anchor.TopRight,
Margin = new MarginPadding { Left = 5, Vertical = 10 },
Text = string.Join('\n', gameHost.Threads.Select(t => t.Name))
},
textFlow = new OsuTextFlowContainer(cp =>
{
cp.Font = OsuFont.Default.With(fixedWidth: true, weight: FontWeight.Regular);
cp.Spacing = new Vector2(-1);
})
{
Width = 190,
Margin = new MarginPadding { Left = 35, Right = 10, Vertical = 10 },
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.TopRight,
},
};
}
private int lastUpdate;
protected override void Update()
{
int currentSecond = (int)(Clock.CurrentTime / 100);
if (currentSecond != lastUpdate)
{
lastUpdate = currentSecond;
textFlow.Clear();
foreach (var thread in gameHost.Threads)
{
var clock = thread.Clock;
string maximum = clock.Throttling
? $"/{(clock.MaximumUpdateHz > 0 && clock.MaximumUpdateHz < 10000 ? clock.MaximumUpdateHz.ToString("0") : ""),4}"
: string.Empty;
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textFlow.AddParagraph($"{clock.FramesPerSecond:0}{maximum}fps ({clock.ElapsedFrameTime:0.00}ms)");
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}
}
}
public void SetContent(object content)
{
}
public void Move(Vector2 pos)
{
Position = pos;
}
}
}