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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Scoring;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
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using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
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{
public class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene
{
private Box background;
private Drawable object1;
private Drawable object2;
private TestAccuracyHeatmap accuracyHeatmap;
private ScheduledDelegate automaticAdditionDelegate;
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[SetUp]
public void Setup() => Schedule(() =>
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{
automaticAdditionDelegate?.Cancel();
automaticAdditionDelegate = null;
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Children = new[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333"),
},
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object1 = new BorderCircle
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{
Position = new Vector2(256, 192),
Colour = Color4.Yellow,
},
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object2 = new BorderCircle
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{
Position = new Vector2(100, 300),
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},
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Size = new Vector2(130)
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}
};
});
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[Test]
public void TestManyHitPointsAutomatic()
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{
AddStep("add scheduled delegate", () =>
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{
automaticAdditionDelegate = Scheduler.AddDelayed(() =>
{
var randomPos = new Vector2(
RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2),
RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2));
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// The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene).
accuracyHeatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500));
InputManager.MoveMouseTo(background.ToScreenSpace(randomPos));
}, 1, true);
});
AddWaitStep("wait for some hit points", 10);
}
[Test]
public void TestManualPlacement()
{
AddStep("return user input", () => InputManager.UseParentInput = true);
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}
protected override bool OnMouseDown(MouseDownEvent e)
{
accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
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return true;
}
private class TestAccuracyHeatmap : AccuracyHeatmap
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{
public TestAccuracyHeatmap(ScoreInfo score)
: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
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{
}
public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
=> base.AddPoint(start, end, hitPoint, radius);
}
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private class BorderCircle : CircularContainer
{
public BorderCircle()
{
Origin = Anchor.Centre;
Size = new Vector2(100);
Masking = true;
BorderThickness = 2;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(4),
}
};
}
}
}
}