2017-02-07 12:59:30 +08:00
|
|
|
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
|
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
2016-11-20 00:39:43 +08:00
|
|
|
|
|
2016-11-22 20:22:12 +08:00
|
|
|
|
using osu.Framework.Allocation;
|
2017-03-28 20:26:20 +08:00
|
|
|
|
using osu.Framework.Graphics;
|
2017-07-19 12:33:00 +08:00
|
|
|
|
using osu.Framework.Graphics.Textures;
|
2016-11-20 00:39:43 +08:00
|
|
|
|
using OpenTK;
|
|
|
|
|
using osu.Game.Beatmaps;
|
2016-11-23 10:59:50 +08:00
|
|
|
|
using osu.Game.Graphics.Backgrounds;
|
2016-11-20 00:39:43 +08:00
|
|
|
|
|
|
|
|
|
namespace osu.Game.Screens.Backgrounds
|
|
|
|
|
{
|
2017-02-17 17:59:30 +08:00
|
|
|
|
public class BackgroundScreenBeatmap : BackgroundScreen
|
2016-11-20 00:39:43 +08:00
|
|
|
|
{
|
|
|
|
|
private Background background;
|
|
|
|
|
|
|
|
|
|
private WorkingBeatmap beatmap;
|
2016-11-22 20:22:12 +08:00
|
|
|
|
private Vector2 blurTarget;
|
2016-11-20 00:39:43 +08:00
|
|
|
|
|
|
|
|
|
public WorkingBeatmap Beatmap
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
return beatmap;
|
|
|
|
|
}
|
|
|
|
|
set
|
|
|
|
|
{
|
2017-01-30 22:44:02 +08:00
|
|
|
|
if (beatmap == value && beatmap != null)
|
2016-11-20 00:39:43 +08:00
|
|
|
|
return;
|
2017-07-19 12:33:00 +08:00
|
|
|
|
|
2016-11-20 00:39:43 +08:00
|
|
|
|
beatmap = value;
|
|
|
|
|
|
2016-11-22 20:22:12 +08:00
|
|
|
|
Schedule(() =>
|
|
|
|
|
{
|
2017-07-19 12:33:00 +08:00
|
|
|
|
var newBackground = new BeatmapBackground(beatmap);
|
2016-11-20 00:39:43 +08:00
|
|
|
|
|
2017-04-02 14:56:12 +08:00
|
|
|
|
LoadComponentAsync(newBackground, delegate
|
2016-11-22 20:22:12 +08:00
|
|
|
|
{
|
2016-11-24 01:30:50 +08:00
|
|
|
|
float newDepth = 0;
|
|
|
|
|
if (background != null)
|
|
|
|
|
{
|
2016-11-30 03:50:12 +08:00
|
|
|
|
newDepth = background.Depth + 1;
|
2017-07-21 23:24:09 +08:00
|
|
|
|
background.FinishTransforms();
|
2016-11-24 01:30:50 +08:00
|
|
|
|
background.FadeOut(250);
|
|
|
|
|
background.Expire();
|
|
|
|
|
}
|
2016-11-20 00:39:43 +08:00
|
|
|
|
|
2016-11-24 01:30:50 +08:00
|
|
|
|
newBackground.Depth = newDepth;
|
2016-11-22 20:22:12 +08:00
|
|
|
|
Add(background = newBackground);
|
|
|
|
|
background.BlurSigma = blurTarget;
|
|
|
|
|
});
|
|
|
|
|
});
|
2016-11-20 00:39:43 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2017-07-19 12:33:00 +08:00
|
|
|
|
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
|
2016-11-20 00:39:43 +08:00
|
|
|
|
{
|
|
|
|
|
Beatmap = beatmap;
|
|
|
|
|
}
|
|
|
|
|
|
2017-07-23 02:50:25 +08:00
|
|
|
|
public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
2016-11-20 00:39:43 +08:00
|
|
|
|
{
|
2017-02-22 20:43:29 +08:00
|
|
|
|
background?.BlurTo(sigma, duration, easing);
|
2016-11-22 20:22:12 +08:00
|
|
|
|
blurTarget = sigma;
|
2016-11-20 00:39:43 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 17:59:30 +08:00
|
|
|
|
public override bool Equals(BackgroundScreen other)
|
2016-11-20 00:39:43 +08:00
|
|
|
|
{
|
2017-03-07 12:30:36 +08:00
|
|
|
|
var otherBeatmapBackground = other as BackgroundScreenBeatmap;
|
2017-03-07 09:59:19 +08:00
|
|
|
|
if (otherBeatmapBackground == null) return false;
|
|
|
|
|
|
|
|
|
|
return base.Equals(other) && beatmap == otherBeatmapBackground.Beatmap;
|
2016-11-20 00:39:43 +08:00
|
|
|
|
}
|
2016-11-22 20:22:12 +08:00
|
|
|
|
|
2017-03-07 09:59:19 +08:00
|
|
|
|
private class BeatmapBackground : Background
|
2016-11-22 20:22:12 +08:00
|
|
|
|
{
|
2017-03-23 12:41:50 +08:00
|
|
|
|
private readonly WorkingBeatmap beatmap;
|
2016-11-22 20:22:12 +08:00
|
|
|
|
|
|
|
|
|
public BeatmapBackground(WorkingBeatmap beatmap)
|
|
|
|
|
{
|
|
|
|
|
this.beatmap = beatmap;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
2017-07-19 12:33:00 +08:00
|
|
|
|
private void load(TextureStore textures)
|
2016-11-22 20:22:12 +08:00
|
|
|
|
{
|
2017-07-19 12:33:00 +08:00
|
|
|
|
Sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg1");
|
2016-11-22 20:22:12 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-11-20 00:39:43 +08:00
|
|
|
|
}
|
|
|
|
|
}
|