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osu-lazer/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class VisualSettings : PlayerSettingsGroup
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{
private readonly PlayerSliderBar<double> dimSliderBar;
private readonly PlayerSliderBar<double> blurSliderBar;
private readonly PlayerCheckbox showStoryboardToggle;
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private readonly PlayerCheckbox beatmapSkinsToggle;
private readonly PlayerCheckbox beatmapColorsToggle;
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public VisualSettings()
: base("Visual Settings")
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{
Children = new Drawable[]
{
dimSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundDim,
DisplayAsPercentage = true
},
blurSliderBar = new PlayerSliderBar<double>
{
LabelText = GameplaySettingsStrings.BackgroundBlur,
DisplayAsPercentage = true
},
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },
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};
}
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
dimSliderBar.Current = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Current = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapColorsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapColours);
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}
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}
}