mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 03:42:53 +08:00
146 lines
4.5 KiB
C#
146 lines
4.5 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Beatmaps.ControlPoints;
|
||
|
using osu.Game.Rulesets.Edit;
|
||
|
using osu.Game.Rulesets.Objects;
|
||
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||
|
using osu.Game.Rulesets.Osu.Objects;
|
||
|
using osu.Game.Tests.Beatmaps;
|
||
|
using osuTK;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||
|
{
|
||
|
[TestFixture]
|
||
|
public class CheckTooShortSlidersTest
|
||
|
{
|
||
|
private CheckTooShortSliders check;
|
||
|
|
||
|
[SetUp]
|
||
|
public void Setup()
|
||
|
{
|
||
|
check = new CheckTooShortSliders();
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestLongSlider()
|
||
|
{
|
||
|
Slider slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
RepeatCount = 0,
|
||
|
Path = new SliderPath(new[]
|
||
|
{
|
||
|
new PathControlPoint(new Vector2(0, 0)),
|
||
|
new PathControlPoint(new Vector2(100, 0))
|
||
|
})
|
||
|
};
|
||
|
|
||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||
|
|
||
|
assertOk(new List<HitObject> { slider });
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestShortSlider()
|
||
|
{
|
||
|
Slider slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
RepeatCount = 0,
|
||
|
Path = new SliderPath(new[]
|
||
|
{
|
||
|
new PathControlPoint(new Vector2(0, 0)),
|
||
|
new PathControlPoint(new Vector2(25, 0))
|
||
|
})
|
||
|
};
|
||
|
|
||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||
|
|
||
|
assertOk(new List<HitObject> { slider });
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestTooShortSliderExpert()
|
||
|
{
|
||
|
Slider slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
RepeatCount = 0,
|
||
|
Path = new SliderPath(new[]
|
||
|
{
|
||
|
new PathControlPoint(new Vector2(0, 0)),
|
||
|
new PathControlPoint(new Vector2(10, 0))
|
||
|
})
|
||
|
};
|
||
|
|
||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||
|
|
||
|
assertOk(new List<HitObject> { slider }, DifficultyRating.Expert);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestTooShortSlider()
|
||
|
{
|
||
|
Slider slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
RepeatCount = 0,
|
||
|
Path = new SliderPath(new[]
|
||
|
{
|
||
|
new PathControlPoint(new Vector2(0, 0)),
|
||
|
new PathControlPoint(new Vector2(10, 0))
|
||
|
})
|
||
|
};
|
||
|
|
||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||
|
|
||
|
assertTooShort(new List<HitObject> { slider });
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void TestTooShortSliderWithRepeats()
|
||
|
{
|
||
|
// Would be ok if we looked at the duration, but not if we look at the span duration.
|
||
|
Slider slider = new Slider
|
||
|
{
|
||
|
StartTime = 0,
|
||
|
RepeatCount = 2,
|
||
|
Path = new SliderPath(new[]
|
||
|
{
|
||
|
new PathControlPoint(new Vector2(0, 0)),
|
||
|
new PathControlPoint(new Vector2(10, 0))
|
||
|
})
|
||
|
};
|
||
|
|
||
|
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||
|
|
||
|
assertTooShort(new List<HitObject> { slider });
|
||
|
}
|
||
|
|
||
|
private void assertOk(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
|
||
|
{
|
||
|
Assert.That(check.Run(getContext(hitObjects, difficultyRating)), Is.Empty);
|
||
|
}
|
||
|
|
||
|
private void assertTooShort(List<HitObject> hitObjects, DifficultyRating difficultyRating = DifficultyRating.Easy)
|
||
|
{
|
||
|
var issues = check.Run(getContext(hitObjects, difficultyRating)).ToList();
|
||
|
|
||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||
|
Assert.That(issues.First().Template is CheckTooShortSliders.IssueTemplateTooShort);
|
||
|
}
|
||
|
|
||
|
private BeatmapVerifierContext getContext(List<HitObject> hitObjects, DifficultyRating difficultyRating)
|
||
|
{
|
||
|
var beatmap = new Beatmap<HitObject> { HitObjects = hitObjects };
|
||
|
|
||
|
return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap), difficultyRating);
|
||
|
}
|
||
|
}
|
||
|
}
|