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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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public partial class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
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{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer = null!;
private Sprite upSprite = null!;
private Sprite downSprite = null!;
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[Resolved]
private Column column { get; set; } = null!;
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public LegacyKeyArea()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string upImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
?? $"mania-key{FallbackColumnIndex}";
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string downImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
?? $"mania-key{FallbackColumnIndex}D";
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InternalChild = directionContainer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
upSprite = new Sprite
{
Origin = Anchor.BottomCentre,
Texture = skin.GetTexture(upImage),
RelativeSizeAxes = Axes.X,
Width = 1
},
downSprite = new Sprite
{
Origin = Anchor.BottomCentre,
Texture = skin.GetTexture(downImage),
RelativeSizeAxes = Axes.X,
Width = 1,
Alpha = 0
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (GetColumnSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false)
Column.UnderlayElements.Add(CreateProxy());
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}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
directionContainer.Anchor = directionContainer.Origin = Anchor.TopCentre;
upSprite.Anchor = downSprite.Anchor = Anchor.TopCentre;
upSprite.Scale = downSprite.Scale = new Vector2(1, -1);
}
else
{
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomCentre;
upSprite.Anchor = downSprite.Anchor = Anchor.BottomCentre;
upSprite.Scale = downSprite.Scale = Vector2.One;
}
}
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public bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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if (e.Action == column.Action.Value)
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{
upSprite.FadeTo(0);
downSprite.FadeTo(1);
}
return false;
}
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public void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
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{
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if (e.Action == column.Action.Value)
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{
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upSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(1);
downSprite.Delay(LegacyHitExplosion.FADE_IN_DURATION).FadeTo(0);
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}
}
}
}