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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Game.Audio;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
/// <summary>
/// A HitObjectParser to parse legacy osu!mania Beatmaps.
/// </summary>
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{
public ConvertHitObjectParser(double offset, int formatVersion)
: base(offset, formatVersion)
{
}
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
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{
return new ConvertHit
{
X = position.X
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};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
IList<IList<HitSampleInfo>> nodeSamples)
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{
return new ConvertSlider
{
X = position.X,
Path = new SliderPath(controlPoints, length),
NodeSamples = nodeSamples,
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RepeatCount = repeatCount
};
}
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
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{
return new ConvertSpinner
{
X = position.X,
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Duration = duration
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};
}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
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{
return new ConvertHold
{
X = position.X,
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Duration = duration
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};
}
}
}