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osu-lazer/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual
{
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public class TestCaseNotificationOverlay : OsuTestCase
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{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
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public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
Content.Add(manager = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
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});
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SpriteText displayedCount = new SpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
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manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
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}
private void sendBarrage(int remaining = 10)
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{
switch (RNG.Next(0, 4))
{
case 0:
sendHelloNotification();
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break;
case 1:
sendAmazingNotification();
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break;
case 2:
sendUploadProgress();
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break;
case 3:
sendDownloadProgress();
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break;
}
if (remaining > 0)
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
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{
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
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}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
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else
n.State = ProgressNotificationState.Completed;
}
}
private void sendDownloadProgress()
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{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
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manager.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
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{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
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manager.Post(n);
progressingNotifications.Add(n);
}
private void sendAmazingNotification()
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{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendHelloNotification()
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{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
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}
}