2017-03-29 13:01:01 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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2017-04-04 11:38:55 +08:00
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using osu.Framework.Graphics.Containers;
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2017-03-29 13:01:01 +08:00
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using OpenTK;
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using OpenTK.Graphics;
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2017-06-20 13:54:23 +08:00
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using osu.Framework.Graphics.Shapes;
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2017-03-29 13:01:01 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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2017-03-29 13:01:01 +08:00
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{
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/// <summary>
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/// The symbol used for rim hit pieces.
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/// </summary>
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public class RimHitSymbolPiece : CircularContainer
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{
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public RimHitSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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2017-08-03 12:23:12 +08:00
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2017-08-03 18:34:35 +08:00
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RelativeSizeAxes = Axes.Both;
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2017-03-29 13:01:01 +08:00
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Size = new Vector2(CirclePiece.SYMBOL_SIZE);
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2017-08-03 12:23:12 +08:00
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2017-03-29 13:01:01 +08:00
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BorderThickness = CirclePiece.SYMBOL_BORDER;
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BorderColour = Color4.White;
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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}
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}
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