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osu-lazer/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
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{
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[Cached]
private readonly EditorClock editorClock = new EditorClock();
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protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
protected SelectionBlueprintTestScene()
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{
base.Content.Add(content = new Container
{
Clock = new FramedClock(new StopwatchClock()),
RelativeSizeAxes = Axes.Both
});
}
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null)
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{
Add(blueprint.With(d =>
{
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d.DrawableObject = drawableObject;
d.Depth = float.MinValue;
d.Select();
}));
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}
}
}