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osu-lazer/osu.Game/Overlays/OverlayRulesetTabItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Allocation;
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using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
{
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public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasTooltip
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{
private Color4 accentColour;
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protected virtual Color4 AccentColour
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{
get => accentColour;
set
{
accentColour = value;
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icon.FadeColour(value, 120, Easing.OutQuint);
}
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}
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protected override Container<Drawable> Content { get; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
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private readonly Drawable icon;
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public LocalisableString TooltipText => Value.Name;
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public OverlayRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
AddRangeInternal(new Drawable[]
{
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Content = new FillFlowContainer
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{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4, 0),
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Child = icon = new ConstrainedIconContainer
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{
Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
Size = new Vector2(20f),
Icon = value.CreateInstance().CreateIcon(),
},
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},
new HoverClickSounds()
});
Enabled.Value = true;
}
protected override void LoadComplete()
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{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
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}
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public override bool PropagatePositionalInputSubTree => Enabled.Value && base.PropagatePositionalInputSubTree;
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protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
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return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
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}
protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1;
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}
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private Color4 getActiveColour() => IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
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}
}