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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/SongSelectSettings.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
public class SongSelectSettings : SettingsSubsection
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{
protected override string Header => "Song Select";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarSlider>
{
LabelText = "Display beatmaps from",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
KeyboardStep = 1f
},
new SettingsSlider<double, StarSlider>
{
LabelText = "up to",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 1f
},
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new SettingsEnumDropdown<RandomSelectAlgorithm>
{
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LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}
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private class StarSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.## stars");
}
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}
}