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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreenHeader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Setup
{
internal class SetupScreenHeader : OverlayHeader
{
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public SetupScreenHeaderBackground Background { get; private set; }
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[Resolved]
private SectionsContainer<SetupSection> sections { get; set; }
private SetupScreenTabControl tabControl;
protected override OverlayTitle CreateTitle() => new SetupScreenTitle();
protected override Drawable CreateContent() => new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
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// reverse flow is used to ensure that the tab control's expandable bars extend over the background chooser.
Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
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{
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tabControl = new SetupScreenTabControl
{
RelativeSizeAxes = Axes.X,
Height = 30
},
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Background = new SetupScreenHeaderBackground
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{
RelativeSizeAxes = Axes.X,
Height = 120
}
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}
}
};
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
tabControl.AccentColour = colourProvider.Highlight1;
tabControl.BackgroundColour = colourProvider.Dark5;
foreach (var section in sections)
tabControl.AddItem(section);
}
protected override void LoadComplete()
{
base.LoadComplete();
sections.SelectedSection.BindValueChanged(section => tabControl.Current.Value = section.NewValue);
tabControl.Current.BindValueChanged(section =>
{
if (section.NewValue != sections.SelectedSection.Value)
sections.ScrollTo(section.NewValue);
});
}
private class SetupScreenTitle : OverlayTitle
{
public SetupScreenTitle()
{
Title = "beatmap setup";
Description = "change general settings of your beatmap";
IconTexture = "Icons/Hexacons/social";
}
}
internal class SetupScreenTabControl : OverlayTabControl<SetupSection>
{
private readonly Box background;
public Color4 BackgroundColour
{
get => background.Colour;
set => background.Colour = value;
}
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = 100 };
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AddInternal(background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = 1
});
}
protected override TabItem<SetupSection> CreateTabItem(SetupSection value) => new SetupScreenTabItem(value)
{
AccentColour = AccentColour
};
private class SetupScreenTabItem : OverlayTabItem
{
public SetupScreenTabItem(SetupSection value)
: base(value)
{
Text.Text = value.Title;
}
}
}
}
}