1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerResults.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

34 lines
1.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using NUnit.Framework;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerResults : ScreenTestScene
{
[Test]
public void TestDisplayResults()
{
MultiplayerResultsScreen screen = null;
AddStep("show results screen", () =>
{
var rulesetInfo = new OsuRuleset().RulesetInfo;
var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo;
var score = TestResources.CreateTestScoreInfo(beatmapInfo);
Stack.Push(screen = new MultiplayerResultsScreen(score, 1, new PlaylistItem(beatmapInfo)));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
}
}
}