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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Default/DefaultNotePiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Default
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{
/// <summary>
/// Represents the static hit markers of notes.
/// </summary>
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internal class DefaultNotePiece : CompositeDrawable
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{
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public const float NOTE_HEIGHT = 12;
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Box colouredBox;
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public DefaultNotePiece()
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{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
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CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
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{
new Box
{
RelativeSizeAxes = Axes.Both
},
colouredBox = new Box
{
RelativeSizeAxes = Axes.X,
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Height = NOTE_HEIGHT / 2,
Alpha = 0.1f
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}
};
}
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[BackgroundDependencyLoader(true)]
private void load([NotNull] IScrollingInfo scrollingInfo, [CanBeNull] DrawableHitObject drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
}
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private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = accent.NewValue.Lighten(0.9f);
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EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = accent.NewValue.Lighten(1f).Opacity(0.2f),
Radius = 10,
};
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}
}
}