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osu-lazer/osu.Game/IO/Archives/ArchiveReader.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
using System.IO;
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using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
{
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public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
{
/// <summary>
/// Opens a stream for reading a specific file from this archive.
/// </summary>
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public abstract Stream GetStream(string name);
public abstract void Dispose();
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/// <summary>
/// The name of this archive (usually the containing filename).
/// </summary>
public readonly string Name;
protected ArchiveReader(string name)
{
Name = name;
}
public abstract IEnumerable<string> Filenames { get; }
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public virtual byte[] Get(string name)
{
using (Stream input = GetStream(name))
{
if (input == null)
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
return buffer;
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}
}
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public abstract Stream GetUnderlyingStream();
}
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}