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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using NUnit.Framework ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.Shapes ;
using osu.Framework.Input.Bindings ;
using osu.Framework.Input.Events ;
using osu.Framework.Input.StateChanges ;
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using osu.Framework.Logging ;
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using osu.Framework.Testing ;
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using osu.Framework.Timing ;
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using osu.Game.Beatmaps ;
using osu.Game.Graphics.Sprites ;
using osu.Game.Online.Spectator ;
using osu.Game.Replays ;
using osu.Game.Replays.Legacy ;
using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Mods ;
using osu.Game.Rulesets.Osu ;
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using osu.Game.Rulesets.Replays ;
using osu.Game.Rulesets.Replays.Types ;
using osu.Game.Rulesets.UI ;
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using osu.Game.Scoring ;
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using osu.Game.Screens.Play ;
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using osu.Game.Tests.Visual.Spectator ;
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using osu.Game.Tests.Visual.UserInterface ;
using osuTK ;
using osuTK.Graphics ;
namespace osu.Game.Tests.Visual.Gameplay
{
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public class TestSceneSpectatorPlayback : OsuManualInputManagerTestScene
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{
private TestRulesetInputManager playbackManager ;
private TestRulesetInputManager recordingManager ;
private Replay replay ;
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private ManualClock manualClock ;
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private OsuSpriteText latencyDisplay ;
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private TestFramedReplayInputHandler replayHandler ;
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[SetUpSteps]
public void SetUpSteps ( )
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{
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AddStep ( "Setup containers" , ( ) = >
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{
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replay = new Replay ( ) ;
manualClock = new ManualClock ( ) ;
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SpectatorClient spectatorClient ;
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Child = new DependencyProvidingContainer
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{
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RelativeSizeAxes = Axes . Both ,
CachedDependencies = new [ ]
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{
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( typeof ( SpectatorClient ) , ( object ) ( spectatorClient = new TestSpectatorClient ( ) ) ) ,
( typeof ( GameplayState ) , new GameplayState ( new Beatmap ( ) , new OsuRuleset ( ) , Array . Empty < Mod > ( ) ) )
} ,
Children = new Drawable [ ]
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{
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spectatorClient ,
new GridContainer
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{
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RelativeSizeAxes = Axes . Both ,
Content = new [ ]
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{
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new Drawable [ ]
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{
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recordingManager = new TestRulesetInputManager ( TestSceneModSettings . CreateTestRulesetInfo ( ) , 0 , SimultaneousBindingMode . Unique )
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{
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Recorder = new TestReplayRecorder
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{
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ScreenSpaceToGamefield = pos = > recordingManager . ToLocalSpace ( pos ) ,
} ,
Child = new Container
{
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
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{
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new Box
{
Colour = Color4 . Brown ,
RelativeSizeAxes = Axes . Both ,
} ,
new OsuSpriteText
{
Text = "Sending" ,
Scale = new Vector2 ( 3 ) ,
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
} ,
new TestInputConsumer ( )
}
} ,
}
} ,
new Drawable [ ]
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{
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playbackManager = new TestRulesetInputManager ( TestSceneModSettings . CreateTestRulesetInfo ( ) , 0 , SimultaneousBindingMode . Unique )
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{
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Clock = new FramedClock ( manualClock ) ,
ReplayInputHandler = replayHandler = new TestFramedReplayInputHandler ( replay )
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{
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GamefieldToScreenSpace = pos = > playbackManager . ToScreenSpace ( pos ) ,
} ,
Child = new Container
{
RelativeSizeAxes = Axes . Both ,
Children = new Drawable [ ]
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{
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new Box
{
Colour = Color4 . DarkBlue ,
RelativeSizeAxes = Axes . Both ,
} ,
new OsuSpriteText
{
Text = "Receiving" ,
Scale = new Vector2 ( 3 ) ,
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
} ,
new TestInputConsumer ( )
}
} ,
}
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}
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}
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} ,
latencyDisplay = new OsuSpriteText ( )
}
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} ;
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spectatorClient . OnNewFrames + = onNewFrames ;
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} ) ;
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}
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private void onNewFrames ( int userId , FrameDataBundle frames )
{
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Logger . Log ( $"Received {frames.Frames.Count} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})" ) ;
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foreach ( var legacyFrame in frames . Frames )
{
var frame = new TestReplayFrame ( ) ;
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frame . FromLegacy ( legacyFrame , null ) ;
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replay . Frames . Add ( frame ) ;
}
}
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[Test]
public void TestBasic ( )
{
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AddStep ( "Wait for user input" , ( ) = > { } ) ;
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}
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private double latency = SpectatorClient . TIME_BETWEEN_SENDS ;
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protected override void Update ( )
{
base . Update ( ) ;
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if ( latencyDisplay = = null ) return ;
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// propagate initial time value
if ( manualClock . CurrentTime = = 0 )
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{
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manualClock . CurrentTime = Time . Current ;
return ;
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}
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if ( ! replayHandler . HasFrames )
return ;
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var lastFrame = replay . Frames . LastOrDefault ( ) ;
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// this isn't perfect as we basically can't be aware of the rate-of-send here (the streamer is not sending data when not being moved).
// in gameplay playback, the case where NextFrame is null would pause gameplay and handle this correctly; it's strictly a test limitation / best effort implementation.
if ( lastFrame ! = null )
latency = Math . Max ( latency , Time . Current - lastFrame . Time ) ;
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latencyDisplay . Text = $"latency: {latency:N1}" ;
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double proposedTime = Time . Current - latency + Time . Elapsed ;
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// this will either advance by one or zero frames.
double? time = replayHandler . SetFrameFromTime ( proposedTime ) ;
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if ( time = = null )
return ;
manualClock . CurrentTime = time . Value ;
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}
public class TestFramedReplayInputHandler : FramedReplayInputHandler < TestReplayFrame >
{
public TestFramedReplayInputHandler ( Replay replay )
: base ( replay )
{
}
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protected override void CollectReplayInputs ( List < IInput > inputs )
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{
inputs . Add ( new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace ( CurrentFrame ? . Position ? ? Vector2 . Zero ) } ) ;
inputs . Add ( new ReplayState < TestAction > { PressedActions = CurrentFrame ? . Actions ? ? new List < TestAction > ( ) } ) ;
}
}
public class TestInputConsumer : CompositeDrawable , IKeyBindingHandler < TestAction >
{
public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = > Parent . ReceivePositionalInputAt ( screenSpacePos ) ;
private readonly Box box ;
public TestInputConsumer ( )
{
Size = new Vector2 ( 30 ) ;
Origin = Anchor . Centre ;
InternalChildren = new Drawable [ ]
{
box = new Box
{
Colour = Color4 . Black ,
RelativeSizeAxes = Axes . Both ,
} ,
} ;
}
protected override bool OnMouseMove ( MouseMoveEvent e )
{
Position = e . MousePosition ;
return base . OnMouseMove ( e ) ;
}
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public bool OnPressed ( KeyBindingPressEvent < TestAction > e )
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{
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if ( e . Repeat )
return false ;
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box . Colour = Color4 . White ;
return true ;
}
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public void OnReleased ( KeyBindingReleaseEvent < TestAction > e )
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{
box . Colour = Color4 . Black ;
}
}
public class TestRulesetInputManager : RulesetInputManager < TestAction >
{
public TestRulesetInputManager ( RulesetInfo ruleset , int variant , SimultaneousBindingMode unique )
: base ( ruleset , variant , unique )
{
}
protected override KeyBindingContainer < TestAction > CreateKeyBindingContainer ( RulesetInfo ruleset , int variant , SimultaneousBindingMode unique )
= > new TestKeyBindingContainer ( ) ;
internal class TestKeyBindingContainer : KeyBindingContainer < TestAction >
{
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public override IEnumerable < IKeyBinding > DefaultKeyBindings = > new [ ]
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{
new KeyBinding ( InputKey . MouseLeft , TestAction . Down ) ,
} ;
}
}
public class TestReplayFrame : ReplayFrame , IConvertibleReplayFrame
{
public Vector2 Position ;
public List < TestAction > Actions = new List < TestAction > ( ) ;
public TestReplayFrame ( double time , Vector2 position , params TestAction [ ] actions )
: base ( time )
{
Position = position ;
Actions . AddRange ( actions ) ;
}
public TestReplayFrame ( )
{
}
public void FromLegacy ( LegacyReplayFrame currentFrame , IBeatmap beatmap , ReplayFrame lastFrame = null )
{
Position = currentFrame . Position ;
Time = currentFrame . Time ;
if ( currentFrame . MouseLeft )
Actions . Add ( TestAction . Down ) ;
}
public LegacyReplayFrame ToLegacy ( IBeatmap beatmap )
{
ReplayButtonState state = ReplayButtonState . None ;
if ( Actions . Contains ( TestAction . Down ) )
state | = ReplayButtonState . Left1 ;
return new LegacyReplayFrame ( Time , Position . X , Position . Y , state ) ;
}
}
public enum TestAction
{
Down ,
}
internal class TestReplayRecorder : ReplayRecorder < TestAction >
{
public TestReplayRecorder ( )
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: base ( new Score
{
ScoreInfo =
{
BeatmapInfo = new BeatmapInfo ( ) ,
Ruleset = new OsuRuleset ( ) . RulesetInfo ,
}
} )
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{
}
protected override ReplayFrame HandleFrame ( Vector2 mousePosition , List < TestAction > actions , ReplayFrame previousFrame )
{
return new TestReplayFrame ( Time . Current , mousePosition , actions . ToArray ( ) ) ;
}
}
}
}