1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 05:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs

91 lines
3.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-05-20 18:22:42 +08:00
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-05-20 18:22:42 +08:00
using osu.Framework.Graphics;
2020-03-31 15:42:35 +08:00
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
2020-03-31 15:42:35 +08:00
using osu.Framework.Graphics.Shapes;
2018-05-20 18:22:42 +08:00
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
2018-05-20 18:22:42 +08:00
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-05-20 18:22:42 +08:00
2018-11-07 15:08:56 +08:00
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
2018-05-20 18:22:42 +08:00
{
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
2018-05-20 18:22:42 +08:00
{
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private HoldNoteNoteSelectionBlueprint headBlueprint;
private HoldNoteNoteSelectionBlueprint tailBlueprint;
[Resolved]
private OsuColour colours { get; set; }
2018-05-20 18:22:42 +08:00
public HoldNoteSelectionBlueprint(HoldNote hold)
2018-05-20 18:22:42 +08:00
: base(hold)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
2018-05-20 18:22:42 +08:00
{
direction.BindTo(scrollingInfo.Direction);
InternalChildren = new Drawable[]
{
headBlueprint = new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.Start),
tailBlueprint = new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.End),
2020-03-31 15:42:35 +08:00
new Container
{
2020-03-31 15:42:35 +08:00
RelativeSizeAxes = Axes.Both,
2020-04-11 14:20:27 +08:00
Masking = true,
2020-03-31 15:42:35 +08:00
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
};
}
public override void Apply(DrawableHitObject drawableObject)
{
base.Apply(drawableObject);
headBlueprint?.Apply(drawableObject);
tailBlueprint?.Apply(drawableObject);
}
2018-06-07 18:00:02 +08:00
protected override void Update()
{
base.Update();
2019-11-07 12:31:06 +08:00
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
{
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
2019-11-07 12:31:06 +08:00
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= DrawableObject.Tail.DrawHeight;
}
2018-06-07 18:00:02 +08:00
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
2020-04-23 16:52:54 +08:00
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
2018-05-20 18:22:42 +08:00
}
}