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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
using osu.Framework.Graphics ;
using osu.Framework.Input.Bindings ;
using osu.Game.Beatmaps ;
using osu.Game.Input.Bindings ;
using osu.Game.Overlays.OSD ;
namespace osu.Game.Overlays.Music
{
/// <summary>
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/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
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/// </summary>
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public class MusicKeyBindingHandler : Component , IKeyBindingHandler < GlobalAction >
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{
[Resolved]
private IBindable < WorkingBeatmap > beatmap { get ; set ; }
[Resolved]
private MusicController musicController { get ; set ; }
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get ; set ; }
public bool OnPressed ( GlobalAction action )
{
if ( beatmap . Disabled )
return false ;
switch ( action )
{
case GlobalAction . MusicPlay :
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// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
bool wasPlaying = musicController . IsPlaying ;
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if ( musicController . TogglePause ( ) )
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onScreenDisplay ? . Display ( new MusicActionToast ( wasPlaying ? "Pause track" : "Play track" , action ) ) ;
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return true ;
case GlobalAction . MusicNext :
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musicController . NextTrack ( ( ) = > onScreenDisplay ? . Display ( new MusicActionToast ( "Next track" , action ) ) ) ;
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return true ;
case GlobalAction . MusicPrev :
musicController . PreviousTrack ( res = >
{
switch ( res )
{
case PreviousTrackResult . Restart :
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onScreenDisplay ? . Display ( new MusicActionToast ( "Restart track" , action ) ) ;
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break ;
case PreviousTrackResult . Previous :
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onScreenDisplay ? . Display ( new MusicActionToast ( "Previous track" , action ) ) ;
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break ;
}
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} ) ;
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return true ;
}
return false ;
}
public void OnReleased ( GlobalAction action )
{
}
private class MusicActionToast : Toast
{
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public MusicActionToast ( string value , GlobalAction action )
: base ( "Music Playback" , value , action : action )
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{
}
}
}
}