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osu-lazer/osu.Game/Overlays/Music/MusicKeyBindingHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays.Music
{
/// <summary>
/// Handles <see cref="GlobalAction"/> relating to music playback, and displays a <see cref="Toast"/> via the cached <see cref="OnScreenDisplay"/> accordingly.
/// </summary>
2020-09-08 17:10:14 +08:00
public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
{
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private MusicController musicController { get; set; }
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
public bool OnPressed(GlobalAction action)
{
if (beatmap.Disabled)
return false;
switch (action)
{
case GlobalAction.MusicPlay:
if (musicController.TogglePause())
onScreenDisplay?.Display(new MusicActionToast(musicController.IsPlaying ? "Play track" : "Pause track"));
return true;
case GlobalAction.MusicNext:
musicController.NextTrack(() =>
{
onScreenDisplay?.Display(new MusicActionToast("Next track"));
}).RunTask();
return true;
case GlobalAction.MusicPrev:
musicController.PreviousTrack(res =>
{
switch (res)
{
case PreviousTrackResult.Restart:
onScreenDisplay?.Display(new MusicActionToast("Restart track"));
break;
case PreviousTrackResult.Previous:
onScreenDisplay?.Display(new MusicActionToast("Previous track"));
break;
}
}).RunTask();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
private class MusicActionToast : Toast
{
public MusicActionToast(string action)
: base("Music Playback", action, string.Empty)
{
}
}
}
}