1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:57:29 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs

75 lines
2.5 KiB
C#
Raw Normal View History

2017-09-27 00:13:34 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
2017-09-27 00:21:39 +08:00
namespace osu.Game.Rulesets.Osu.Objects.Drawables
2017-09-27 00:13:34 +08:00
{
2017-09-27 23:28:44 +08:00
public class DrawableRepeatPoint : DrawableOsuHitObject
2017-09-27 00:13:34 +08:00
{
2017-09-27 23:28:44 +08:00
private readonly RepeatPoint repeatPoint;
2017-09-27 00:13:34 +08:00
private readonly DrawableSlider drawableSlider;
public double FadeInTime;
public double FadeOutTime;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
2017-09-27 00:13:34 +08:00
{
2017-09-27 23:28:44 +08:00
this.repeatPoint = repeatPoint;
2017-09-27 00:13:34 +08:00
this.drawableSlider = drawableSlider;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
2017-12-30 03:03:43 +08:00
Size = new Vector2(32 * repeatPoint.Scale),
2017-09-27 00:13:34 +08:00
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
2017-09-27 23:28:44 +08:00
if (repeatPoint.StartTime <= Time.Current)
2017-09-27 00:13:34 +08:00
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
2017-09-27 23:28:44 +08:00
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
2017-09-27 00:13:34 +08:00
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
.Then()
.ScaleTo(1, 150, Easing.Out);
2017-09-27 00:13:34 +08:00
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
2017-09-27 23:28:44 +08:00
this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
2017-09-27 00:13:34 +08:00
break;
case ArmedState.Miss:
this.FadeOut(160);
break;
case ArmedState.Hit:
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}
}
}