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47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Net;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Online.Notifications.WebSocket
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{
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/// <summary>
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/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
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/// </summary>
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public class WebSocketNotificationsClientConnector : NotificationsClientConnector
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{
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private readonly IAPIProvider api;
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public WebSocketNotificationsClientConnector(IAPIProvider api)
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: base(api)
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{
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this.api = api;
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}
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protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
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{
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var tcs = new TaskCompletionSource<string>();
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var req = new GetNotificationsRequest();
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req.Success += bundle => tcs.SetResult(bundle.Endpoint);
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req.Failure += ex => tcs.SetException(ex);
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api.Queue(req);
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string endpoint = await tcs.Task;
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ClientWebSocket socket = new ClientWebSocket();
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socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
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socket.Options.Proxy = WebRequest.DefaultWebProxy;
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if (socket.Options.Proxy != null)
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socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
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return new WebSocketNotificationsClient(socket, endpoint, api);
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}
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}
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}
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