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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
using osu.Framework.Graphics ;
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using OpenTK ;
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namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable < Drawable >
{
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public SkinnableDrawable ( string name , Func < string , Drawable > defaultImplementation , Func < ISkinSource , bool > allowFallback = null , bool restrictSize = true )
: base ( name , defaultImplementation , allowFallback , restrictSize )
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{
}
}
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public class SkinnableDrawable < T > : SkinReloadableDrawable
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where T : Drawable
{
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private readonly Func < string , T > createDefault ;
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private readonly string componentName ;
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private readonly bool restrictSize ;
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/// <summary>
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///
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/// </summary>
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/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
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/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
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public SkinnableDrawable ( string name , Func < string , T > defaultImplementation , Func < ISkinSource , bool > allowFallback = null , bool restrictSize = true ) : base ( allowFallback )
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{
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componentName = name ;
createDefault = defaultImplementation ;
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this . restrictSize = restrictSize ;
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RelativeSizeAxes = Axes . Both ;
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}
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protected override void SkinChanged ( ISkinSource skin , bool allowFallback )
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{
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var drawable = skin . GetDrawableComponent ( componentName ) ;
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if ( drawable ! = null )
{
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if ( restrictSize )
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{
drawable . RelativeSizeAxes = Axes . Both ;
drawable . Size = Vector2 . One ;
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drawable . Scale = Vector2 . One ;
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drawable . FillMode = FillMode . Fit ;
}
}
else if ( allowFallback )
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drawable = createDefault ( componentName ) ;
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if ( drawable ! = null )
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{
drawable . Origin = Anchor . Centre ;
drawable . Anchor = Anchor . Centre ;
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InternalChild = drawable ;
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}
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else
ClearInternal ( ) ;
}
}
}