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osu-lazer/osu.Game/Skinning/LegacySkinDecoder.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Globalization;
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using osu.Game.Beatmaps.Formats;
namespace osu.Game.Skinning
{
public class LegacySkinDecoder : LegacyDecoder<LegacySkinConfiguration>
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{
public LegacySkinDecoder()
: base(1)
{
}
protected override void ParseLine(LegacySkinConfiguration skin, Section section, string line)
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{
if (section != Section.Colours)
{
var pair = SplitKeyVal(line);
switch (section)
{
case Section.General:
switch (pair.Key)
{
case @"Name":
skin.SkinInfo.Name = pair.Value;
return;
case @"Author":
skin.SkinInfo.Creator = pair.Value;
return;
case @"Version":
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if (pair.Value == "latest")
skin.LegacyVersion = LegacySkinConfiguration.LATEST_VERSION;
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else if (decimal.TryParse(pair.Value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out var version))
skin.LegacyVersion = version;
return;
}
break;
// osu!catch section only has colour settings
// so no harm in handling the entire section
case Section.CatchTheBeat:
HandleColours(skin, line);
return;
}
if (!string.IsNullOrEmpty(pair.Key))
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skin.ConfigDictionary[pair.Key] = pair.Value;
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}
base.ParseLine(skin, section, line);
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}
protected override LegacySkinConfiguration CreateTemplateObject()
{
var config = base.CreateTemplateObject();
config.LegacyVersion = 1.0m;
return config;
}
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}
}