2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System;
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2021-02-24 13:32:50 +08:00
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using System.Linq;
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2020-12-18 17:49:17 +08:00
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using osu.Framework.Bindables;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics;
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2019-06-21 13:29:16 +08:00
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using osu.Game.Rulesets.Judgements;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModSuddenDeath : ModFailCondition
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{
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public override string Name => "Sudden Death";
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public override string Acronym => "SD";
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public override IconUsage? Icon => OsuIcon.ModSuddendeath;
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public override ModType Type => ModType.DifficultyIncrease;
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public override string Description => "Miss and fail.";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray();
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[SettingSource("Restart on fail", "Automatically restarts when failed.")]
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public BindableBool Restart { get; } = new BindableBool();
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public override bool PerformFail() => true;
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public override bool RestartOnFail => Restart.Value;
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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=> result.Type.AffectsCombo()
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&& !result.IsHit;
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}
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}
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