2020-04-30 16:38:37 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class LegacyTaikoScroller : CompositeDrawable
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{
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public LegacyTaikoScroller()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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2020-05-01 18:49:01 +08:00
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while (true)
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2020-04-30 16:38:37 +08:00
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{
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2020-05-01 18:49:01 +08:00
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float? additiveX = null;
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2020-04-30 16:38:37 +08:00
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2020-05-01 18:49:01 +08:00
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foreach (var sprite in InternalChildren)
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{
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// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
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sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
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2020-04-30 16:38:37 +08:00
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2020-05-01 18:49:01 +08:00
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additiveX += sprite.DrawWidth - 1;
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2020-04-30 16:38:37 +08:00
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2020-05-01 18:49:01 +08:00
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if (sprite.X + sprite.DrawWidth < 0)
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sprite.Expire();
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}
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var last = InternalChildren.LastOrDefault();
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// only break from this loop once we have saturated horizontal space completely.
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if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
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break;
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AddInternal(new ScrollerSprite());
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2020-04-30 16:38:37 +08:00
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}
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}
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private class ScrollerSprite : CompositeDrawable
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{
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private Sprite passingSprite;
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private Sprite failingSprite;
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private bool passing = true;
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public bool Passing
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{
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get => passing;
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set
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{
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if (value == passing)
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return;
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passing = value;
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if (passing)
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{
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passingSprite.Show();
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failingSprite.FadeOut(200);
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}
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else
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{
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failingSprite.FadeIn(200);
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passingSprite.Delay(200).FadeOut();
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}
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}
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
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failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
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};
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}
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}
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}
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}
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