mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using System.Linq;
|
||
|
using osu.Framework.Allocation;
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Containers;
|
||
|
using osu.Framework.Graphics.Sprites;
|
||
|
using osu.Game.Skinning;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||
|
{
|
||
|
public class LegacyTaikoScroller : CompositeDrawable
|
||
|
{
|
||
|
public LegacyTaikoScroller()
|
||
|
{
|
||
|
RelativeSizeAxes = Axes.Both;
|
||
|
}
|
||
|
|
||
|
protected override void Update()
|
||
|
{
|
||
|
base.Update();
|
||
|
|
||
|
foreach (var sprite in InternalChildren)
|
||
|
{
|
||
|
sprite.X -= (float)Time.Elapsed * 0.1f;
|
||
|
|
||
|
if (sprite.X + sprite.DrawWidth < 0)
|
||
|
sprite.Expire();
|
||
|
}
|
||
|
|
||
|
var last = InternalChildren.LastOrDefault();
|
||
|
|
||
|
if (last == null || last.ScreenSpaceDrawQuad.TopRight.X < ScreenSpaceDrawQuad.TopRight.X)
|
||
|
{
|
||
|
AddInternal(new ScrollerSprite { X = last == null ? 0 : last.X + last.DrawWidth });
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private class ScrollerSprite : CompositeDrawable
|
||
|
{
|
||
|
private Sprite passingSprite;
|
||
|
private Sprite failingSprite;
|
||
|
|
||
|
private bool passing = true;
|
||
|
|
||
|
public bool Passing
|
||
|
{
|
||
|
get => passing;
|
||
|
set
|
||
|
{
|
||
|
if (value == passing)
|
||
|
return;
|
||
|
|
||
|
passing = value;
|
||
|
|
||
|
if (passing)
|
||
|
{
|
||
|
passingSprite.Show();
|
||
|
failingSprite.FadeOut(200);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
failingSprite.FadeIn(200);
|
||
|
passingSprite.Delay(200).FadeOut();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(ISkinSource skin)
|
||
|
{
|
||
|
AutoSizeAxes = Axes.Both;
|
||
|
|
||
|
InternalChildren = new Drawable[]
|
||
|
{
|
||
|
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
|
||
|
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|