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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs

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2018-11-09 13:19:50 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
/// </summary>
public abstract class SliderPiece : HitObjectPiece
{
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protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
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private readonly Slider slider;
protected SliderPiece(Slider slider)
: base(slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
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PathBindable.BindTo(slider.PathBindable);
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}
}
}