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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
/// <summary>
/// Represents a part of the summary timeline..
/// </summary>
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public abstract class TimelinePart : Container
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{
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly Container timeline;
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protected override Container<Drawable> Content => timeline;
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protected TimelinePart()
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
Beatmap.ValueChanged += b =>
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{
updateRelativeChildSize();
LoadBeatmap(b.NewValue);
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};
}
[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
{
Beatmap.BindTo(beatmap);
}
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private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).
if (!Beatmap.Value.Track.IsLoaded)
{
timeline.RelativeChildSize = Vector2.One;
Schedule(updateRelativeChildSize);
return;
}
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
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}
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
{
timeline.Clear();
}
}
}