1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 16:12:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs

114 lines
4.0 KiB
C#
Raw Normal View History

2019-03-26 15:13:58 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-11-21 17:21:49 +08:00
using System.Diagnostics;
using System.Linq;
2019-03-26 15:13:58 +08:00
using NUnit.Framework;
2019-11-21 17:50:54 +08:00
using osu.Framework.Graphics;
2020-01-09 12:43:44 +08:00
using osu.Framework.Utils;
2019-03-26 15:13:58 +08:00
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
2019-11-15 13:47:28 +08:00
using osu.Game.Rulesets.Osu;
2019-03-26 15:13:58 +08:00
using osu.Game.Screens.Play;
2019-11-21 17:50:54 +08:00
using osu.Game.Storyboards;
2019-03-26 15:13:58 +08:00
using osu.Game.Tests.Beatmaps;
2019-11-21 17:50:54 +08:00
using osuTK;
2019-03-26 15:13:58 +08:00
namespace osu.Game.Tests.Visual.Gameplay
{
2019-11-15 13:15:09 +08:00
public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
2019-03-26 15:13:58 +08:00
{
private LeadInPlayer player;
2019-11-21 17:21:49 +08:00
private const double lenience_ms = 10;
2019-03-26 15:13:58 +08:00
2019-11-21 17:21:49 +08:00
private const double first_hit_object = 2170;
2019-03-26 15:13:58 +08:00
2019-11-21 17:21:49 +08:00
[TestCase(1000, 0)]
[TestCase(2000, 0)]
[TestCase(3000, first_hit_object - 3000)]
[TestCase(10000, first_hit_object - 10000)]
public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
2019-03-26 15:13:58 +08:00
{
2019-11-15 13:47:28 +08:00
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
2019-11-21 17:21:49 +08:00
BeatmapInfo = { AudioLeadIn = leadIn }
2019-11-15 13:47:28 +08:00
});
2019-11-21 17:21:49 +08:00
AddAssert($"first frame is {expectedStartTime}", () =>
{
Debug.Assert(player.FirstFrameClockTime != null);
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
});
2019-03-26 15:13:58 +08:00
}
2019-11-21 17:50:54 +08:00
[TestCase(1000, 0)]
[TestCase(0, 0)]
[TestCase(-1000, -1000)]
[TestCase(-10000, -10000)]
public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime)
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
AddAssert($"first frame is {expectedStartTime}", () =>
{
Debug.Assert(player.FirstFrameClockTime != null);
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
});
}
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
2019-03-26 15:13:58 +08:00
{
2019-11-15 13:47:28 +08:00
AddStep("create player", () =>
{
2019-11-21 17:50:54 +08:00
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
2019-11-15 13:47:28 +08:00
LoadScreen(player = new LeadInPlayer());
});
2019-03-26 15:13:58 +08:00
2019-11-15 13:47:28 +08:00
AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
2019-03-26 15:13:58 +08:00
}
2019-11-15 13:47:28 +08:00
private class LeadInPlayer : TestPlayer
2019-03-26 15:13:58 +08:00
{
2019-05-31 14:58:46 +08:00
public LeadInPlayer()
: base(false, false)
{
}
2019-03-26 15:13:58 +08:00
public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
2019-11-21 17:21:49 +08:00
public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
2019-03-26 15:13:58 +08:00
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
2019-05-31 14:58:46 +08:00
2019-03-26 15:13:58 +08:00
if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
2019-11-21 17:21:49 +08:00
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
2019-03-26 15:13:58 +08:00
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}