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osu-lazer/osu.Game/Screens/Select/FooterButtonRandom.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
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namespace osu.Game.Screens.Select
{
public class FooterButtonRandom : FooterButton
{
public Action NextRandom { get; set; }
public Action PreviousRandom { get; set; }
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private bool rewindSearch;
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
SelectedColour = colours.Green;
DeselectedColour = SelectedColour.Opacity(0.5f);
Text = @"random";
Action = () =>
{
if (rewindSearch)
{
const double fade_time = 500;
OsuSpriteText rewindSpriteText;
TextContainer.Add(rewindSpriteText = new OsuSpriteText
{
Alpha = 0,
Text = @"rewind",
AlwaysPresent = true, // make sure the button is sized large enough to always show this
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
rewindSpriteText.FadeOutFromOne(fade_time, Easing.In);
rewindSpriteText.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
rewindSpriteText.Expire();
SpriteText.FadeInFromZero(fade_time, Easing.In);
PreviousRandom.Invoke();
}
else
{
NextRandom.Invoke();
}
};
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}
public override bool OnPressed(GlobalAction action)
{
rewindSearch = action == GlobalAction.SelectPreviousRandom;
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if (action != GlobalAction.SelectNextRandom && action != GlobalAction.SelectPreviousRandom)
{
return false;
}
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Click();
return true;
}
public override void OnReleased(GlobalAction action)
{
if (action == GlobalAction.SelectPreviousRandom)
{
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rewindSearch = false;
}
}
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}
}