2017-02-17 04:05:03 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-02-17 07:00:18 +08:00
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using OpenTK.Input;
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2017-02-17 04:05:03 +08:00
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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namespace osu.Game
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{
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public class DifficultyIncreaseSection : ModSection
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{
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public ModButton HardRockButton => Buttons[0];
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public ModButton SuddenDeathButton => Buttons[1];
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public ModButton DoubleTimeNightcoreButton => Buttons[2];
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public ModButton HiddenButton => Buttons[3];
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public ModButton FlashlightButton => Buttons[4];
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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}
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public DifficultyIncreaseSection()
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{
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Header = @"Gameplay Difficulty Increase";
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Buttons = new ModButton[]
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{
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new ModButton
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{
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ToggleKey = Key.A,
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Mods = new Mod[]
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{
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new ModHardRock(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.S,
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Mods = new Mod[]
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{
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new ModSuddenDeath(),
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new ModPerfect(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.D,
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Mods = new Mod[]
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{
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new ModDoubleTime(),
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new ModNightcore(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.F,
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Mods = new Mod[]
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{
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new ModHidden(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.G,
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Mods = new Mod[]
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{
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new ModFlashlight(),
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},
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},
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};
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}
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}
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}
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