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osu-lazer/osu.Game/Updater/SimpleUpdateManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Updater
{
/// <summary>
/// An update manager that shows notifications if a newer release is detected.
/// Installation is left up to the user.
/// </summary>
public class SimpleUpdateManager : UpdateManager
{
private string version;
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[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
{
version = game.Version;
}
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protected override async Task<bool> PerformUpdateCheck()
{
try
{
var releases = new OsuJsonWebRequest<GitHubRelease>("https://api.github.com/repos/ppy/osu/releases/latest");
await releases.PerformAsync().ConfigureAwait(false);
var latest = releases.ResponseObject;
// avoid any discrepancies due to build suffixes for now.
// eventually we will want to support release streams and consider these.
version = version.Split('-').First();
string latestTagName = latest.TagName.Split('-').First();
if (latestTagName != version)
{
Notifications.Post(new SimpleNotification
{
Text = $"A newer release of osu! has been found ({version} → {latestTagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
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Icon = FontAwesome.Solid.Upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
return true;
}
});
return true;
}
}
catch
{
// we shouldn't crash on a web failure. or any failure for the matter.
return true;
}
return false;
}
private string getBestUrl(GitHubRelease release)
{
GitHubAsset bestAsset = null;
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
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bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".exe", StringComparison.Ordinal));
break;
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case RuntimeInfo.Platform.macOS:
string arch = RuntimeInformation.OSArchitecture == Architecture.Arm64 ? "Apple.Silicon" : "Intel";
bestAsset = release.Assets?.Find(f => f.Name.EndsWith($".app.{arch}.zip", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.Linux:
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bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage", StringComparison.Ordinal));
break;
case RuntimeInfo.Platform.iOS:
// iOS releases are available via testflight. this link seems to work well enough for now.
// see https://stackoverflow.com/a/32960501
return "itms-beta://beta.itunes.apple.com/v1/app/1447765923";
case RuntimeInfo.Platform.Android:
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// on our testing device this causes the download to magically disappear.
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
break;
}
return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl;
}
}
}