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osu-lazer/osu.Game/Overlays/Settings/Sections/UserInterface/MainMenuSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
public class MainMenuSettings : SettingsSubsection
{
protected override string Header => "Main Menu";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
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Children = new Drawable[]
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{
new SettingsCheckbox
{
LabelText = "Interface voices",
Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
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},
new SettingsCheckbox
{
LabelText = "osu! music theme",
Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
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},
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new SettingsDropdown<IntroSequence>
{
LabelText = "Intro sequence",
Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
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Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
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new SettingsDropdown<BackgroundSource>
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{
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LabelText = "Background source",
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
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Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
},
new SettingsDropdown<SeasonalBackgroundMode>
{
LabelText = "Seasonal backgrounds",
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
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}
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};
}
}
}