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osu-lazer/osu.Game/Beatmaps/Timing/BreakPeriod.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
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{
public class BreakPeriod
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{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
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/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
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/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The break duration.
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/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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}
}