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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
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[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
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protected override string Header => "Updates";
private SettingsButton checkForUpdatesButton;
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
Add(new SettingsEnumDropdown<ReleaseStream>
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{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
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if (updateManager?.CanCheckForUpdate == true)
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{
Add(checkForUpdatesButton = new SettingsButton
{
Text = "Check for updates",
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true));
}
});
}
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if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
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{
Text = "Open osu! folder",
Action = storage.OpenInNativeExplorer,
});
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Add(new SettingsButton
{
Text = "Change folder location...",
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Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
}
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}
}
}